Nor have I ever seen evidence that more resources for trade increase the likelihood that someone will agree to a trade deal. The diplomatic system here is very obscure. I have seen factions with +200 relationships that reject profitable trade for them, and factions with +5 relationships accept the same trade. Trading can take place in campaign mode between two factions. Trade deals can be made in the diplomatic screen, allowing factions to exchange trade resources and generate additional revenue for both factions. It also depends on the characteristics of the fraction. A faction like Kislev with the passive function should not be traded under any circumstances. It also depends on the characteristics of the factions. A group like Kislev, which has a passive quality, is in no way to be exchanged. Although diplomacy is often limited to other factions of the same race, you should take a moment to learn more. Diplomacy allows you to make trade deals, non-aggression pacts, and even military and defense alliances (if your relations are good enough). In the case of fractions of the same breed, you can also try to integrate them under your rule. Political factions can agree on trade through diplomacy.

A trade deal between two factions This is just another symptom of the larger problem called “total war diplomacy,” something that has shown very little love and attention since CA`s birth. They even took poor little diplomatic boats and cars on the map of the countryside. They waved their fingers against diplomacy and also took trade routes. Trade between two factions can take place in election campaign mode. Trade deals can be made on the diplomatic screen, allowing political groups to exchange trade resources and generate additional revenue for both factions. Factions can agree to trade with each other through diplomacy. A commercial agreement between the two groups Tilea and Estalia is very difficult to obtain as a trading partner for reasons that I cannot understand. The Beastmen, Greenskin and Warriors of Chaos factions cannot act. Note: The Tomb Kings are the only faction that actually uses resources for their Death Cult mechanic (Edit: A similar mechanic called Forging has only been added for dwarves in Warhammer 2 since the original version of this answer). For all other factions, resources only increase the value of trade agreements. So you`re generally right to assume that these resources aren`t really used by the trading partner, but not in this particular example. Each resource you export offers a sum of money in each round.

You can check the revenue you receive from the resource by using the mouse to access the resource specified on the Diplomacy tab. To check how much money you get by trading with a political group, you need to hover your mouse over the trade deal icon next to the faction indicated in the Diplomacy tab. Nor have I ever seen evidence that more trade resources increase the likelihood that someone will agree to a trade deal. The diplomatic system here is very veiled. I have seen that political groups with more than 200 connections are against profitable trade for them and political groups with +5 relations accept the same trade. This is just another symptom of the larger problem called Total War Diplomacy, something that has shown very little love and attention since the birth of CA. They even took the boats and cars of the poor little diplomacy on the map of the countryside. They waved their fingers at diplomacy and also took trade routes. Trade is an exchange of goods that you can generate in certain buildings (wood, iron, exotic animals, etc.). It is because of tradition. If you were a High Elf, you wouldn`t be trading with a vampire. Different goods have different prices, plus income from trade depends on the amount of resources you produce.

In addition, if you click on a group in the right tab, you will see a list of contracts and agreements that bind the group, as well as information about the trade-related goods they have (those they import and export). Here you will find some personal information about group leaders. At the bottom of the screen are contracts signed by different political groups. When you hover over the specified pause symbol, you will see a list of factors that affect your relationships. There are several possibilities: it is located on the Lore. If you were an elf, you wouldn`t be negotiating with a vampire. Animals, warriors of green skin and chaos can not act. Tilea and Estalia are also very difficult to get as business partners for reasons I can`t understand. Note: The Tomb Kings are the only faction that actually uses resources for their death cult mechanic (edit: a similar mechanic called fake has only been added to the dwarves in Warhammer 2 since the original version of this answer). For all other groups, resources only increase the value of trade agreements. So, you`re usually right if you think these resources aren`t really being used by the trading partner, but not in this particular example. On the left (on your side), the interface shows you how much money you earn by trading and what resources you have in Parliament, if you make another faction your vassal, they will still be visible on the map, but their foreign policy will always depend on you; they pay tribute to each move (a percentage of their income).

As with the Confederacy, you need a high diplomatic level to make another faction your vassal. Each resource you export brings in a sum of money per spin. The revenue you receive from the resource can be verified by specifying the resource listed in the Diplomacy tab with the mouse. To check how much money you get by trading with a group, you need to float on the trade agreement symbol next to the group indicated in the Diplomacy tab. I have never seen evidence that more trade resources would increase the likelihood that someone would agree to a trade deal. The diplomatic system here is very obscure. I have seen that groups with more than 200 relationships are against profitable trade for them and groups with relationships of 5 people accept the same trade. Trading is crucial for earning gold, and the more trades you make, the more gold is added at the end of each round. At the beginning of the game, the neighboring nations will not attack you yet. Take this opportunity to focus on investing in the trades. Trade is an exchange of goods that you can do in certain buildings (wood, iron, exotic animals, etc.). You can trade with another group if you don`t have the resource you`re trading on, otherwise they won`t be interested.

On the left side (of your page), the interface shows you how much money you make by trading and what resources you export to the trading partner. The right side shows how much money they make and what resources you import from them. It`s just another symptom of the bigger problem called Total War Diplomacy, something that has shown very little love and attention since CA gave birth to it. They even took the boats and wagons of the poor little diplomacy on the map of the countryside. .